Common 3D Crawler Creation: Difference between revisions

From North Modding Company
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== Requirements: ==
== Requirements: ==
* Basic knowledge of using [https://blender.org/ Blender]
* Basic knowledge of using [https://blender.org/ Blender]
* Giants i3d Exporter Plugins from [https://gdn.giants-software.com/downloads.php GDN]
* Giants i3d Exporter Plugins from [https://gdn.giants-software.com/downloads.php GDN]
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* Giants Editor from [https://gdn.giants-software.com/downloads.php GDN]
* Giants Editor from [https://gdn.giants-software.com/downloads.php GDN]
* Track piece with 1 UVset
* Track piece with 1 UVset
== Information ==
== Information ==
In this tutorial you will see how to get a caterpillar type track from Blender and over to i3d with motionPath_secondUV_colorMask shader variation.
In this tutorial you will see how to get a caterpillar type track from Blender and over to i3d with motionPath_secondUV_colorMask shader variation.
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The motionPath_secondUV_colorMask requires a second UV layer which will be used for the specular/vmask texture and the first UV layer will be for UDIM and normal map.
The motionPath_secondUV_colorMask requires a second UV layer which will be used for the specular/vmask texture and the first UV layer will be for UDIM and normal map.
== Lets begin ==
After creating multiple track setups manually I found out pretty fast that needed something that would speed up the process a whole lot. Doing it manually took so much time that it wasn't enjoyable anymore. So I decided to make a Blender Addon that will help with this process. [https://github.com/NMC-TBone/i3d_exporter_additionals/releases/tag/v2.0.8 I3D Exporter Additionals] started as a tiny addon with some simple tools to create a blender addon

Revision as of 21:19, 14 September 2022

Requirements:

Information

In this tutorial you will see how to get a caterpillar type track from Blender and over to i3d with motionPath_secondUV_colorMask shader variation.


The motionPath_secondUV_colorMask requires a second UV layer which will be used for the specular/vmask texture and the first UV layer will be for UDIM and normal map.

Lets begin

After creating multiple track setups manually I found out pretty fast that needed something that would speed up the process a whole lot. Doing it manually took so much time that it wasn't enjoyable anymore. So I decided to make a Blender Addon that will help with this process. I3D Exporter Additionals started as a tiny addon with some simple tools to create a blender addon