Template:VehicleShaderParameters: Difference between revisions
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{{#switch: {{{group|}}} | {{#switch: {{{group|}}} | ||
| | | base = | ||
; RDT | ; RDT | ||
: Reflective Detail Textures - Controls the amount of reflective detail such as scratches, dirt, and snow on the vehicle surface. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. | : Reflective Detail Textures - Controls the amount of reflective detail such as scratches, dirt, and snow on the vehicle surface. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. | ||
; dirtColor | ; dirtColor | ||
: Sets the color of the dirt overlay on the vehicle. Type: `float4`. Default: `0.20 0.14 0.08 0.0`. | : Sets the color of the dirt overlay on the vehicle. Type: `float4`. Default: `0.20 0.14 0.08 0.0`. | ||
| | | scroll = | ||
; scrollPosition | ; scrollPosition | ||
: Controls the scrolling position for effects such as tracks or belts. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. Range: `-1.0 0.0 0.0 0.0` to `1.0 10.0 10.0 1.0`. | : Controls the scrolling position for effects such as tracks or belts. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. Range: `-1.0 0.0 0.0 0.0` to `1.0 10.0 10.0 1.0`. | ||
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; lengthAndRadius | ; lengthAndRadius | ||
: Defines the length and radius for scrollable elements. Type: `float4`. Default: `2.0 0.5 0.0 0.0`. | : Defines the length and radius for scrollable elements. Type: `float4`. Default: `2.0 0.5 0.0 0.0`. | ||
| track = | |||
; mTrackArray | |||
: 2dArray linearRGB texture store information about vertex position rotation and scale | |||
| offsetUV = | |||
; offsetUV | |||
: Used for scrolling or rotating UVs, affecting how textures map onto the model. | |||
| colorMask = | |||
; colorMat | |||
: Array of 8 customizable colors/materials which is based of the UV UDIM location. First 3 floats controls the colors and the last one controls the material (0 = metal, 1 = plastic etc) Type: `float4`. Default: `0.5 0.5 0.5 1.0"`. Range: `0.0 0.0 0.0 0.0` to `1.0 1.0 1.0 255.0`. | |||
| #default = | | #default = | ||
'''Please specify a valid parameter group.''' | '''Please specify a valid parameter group.''' | ||
}} | }} | ||
</includeonly> | </includeonly> |
Revision as of 13:09, 25 February 2024
This template provides a detailed description of parameters used in the Vehicle Shader for Farming Simulator mods. It should be called in the following format for specific parameter groups:
{{VehicleShaderParameters|group=GroupName}}
Replace 'GroupName' with the actual name of the parameter group you wish to display.
Edit the page to see the template text.