Shaders Overview/VehicleShader/MotionPathRubber: Difference between revisions

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This shader variation is used for...
This shader variation is used for...


 
== Parameters ==
== Base Parameters ==
=== Base Parameters ===
{{VehicleShaderParameters|group=base}}
{{VehicleShaderParameters|group=base}}


== Scroll Parameters ==
=== Scroll Parameters ===
{{VehicleShaderParameters|group=scroll}}
{{VehicleShaderParameters|group=scroll}}



Revision as of 13:10, 25 February 2024

Motion Path Rubber

This shader variation is used for...

Parameters

Base Parameters

RDT
Reflective Detail Textures - Controls the amount of reflective detail such as scratches, dirt, and snow on the vehicle surface. Type: `float4`. Default: `0.0 0.0 0.0 0.0`.
dirtColor
Sets the color of the dirt overlay on the vehicle. Type: `float4`. Default: `0.20 0.14 0.08 0.0`.


Scroll Parameters

scrollPosition
Controls the scrolling position for effects such as tracks or belts. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. Range: `-1.0 0.0 0.0 0.0` to `1.0 10.0 10.0 1.0`.
prevScrollPosition
The previous scrolling position, calculated automatically by the shader. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. Range: `-1.0 0.0 0.0 0.0` to `1.0 10.0 10.0 1.0`.
lengthAndRadius
Defines the length and radius for scrollable elements. Type: `float4`. Default: `2.0 0.5 0.0 0.0`.


Usage

Instructions on how to use this shader variation...

Troubleshooting

Common issues and solutions for this variation.