Shaders Overview/VehicleShader: Difference between revisions

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The Vehicle Shader includes multiple variations for different effects. Here are some, with more details on their dedicated pages:
The Vehicle Shader includes multiple variations for different effects. Here are some, with more details on their dedicated pages:


* [[Shaders Overview/VehicleShader/MotionPathRubber|Motion Path Rubber Variation]]
* [[Shaders Overview/VehicleShader/MotionPathRubber|Motion Path Rubber]]
* [[Shaders Overview/VehicleShader/MotionPathRubberSecondUVColorMask|Motion Path Rubber Second UV & ColorMask Variation]]
* [[Shaders Overview/VehicleShader/MotionPathRubberSecondUVColorMask|Motion Path Rubber Second UV and ColorMask]]
* [[Shaders Overview/VehicleShader/MeshScroll|Mesh Scroll Variation]]
* [[Shaders Overview/VehicleShader/MeshScroll|Mesh Scroll]]
* [[Shaders Overview/VehicleShader/MeshScrollColorMask|Mesh Scroll Variation with colorMask]]
* [[Shaders Overview/VehicleShader/MeshScrollColorMask|Mesh Scroll colorMask]]
* [[Shaders Overview/VehicleShader/UVScroll|UV Scroll Variation]]
* [[Shaders Overview/VehicleShader/UVScroll|UV Scroll]]
* [[Shaders Overview/VehicleShader/UVScrollColorMask|UV Scroll Variation with colorMask]]
* [[Shaders Overview/VehicleShader/UVScrollColorMask|UV Scroll colorMask]]
* [[Shaders Overview/VehicleShader/UVRotate|UV Rotate Variation]]
* [[Shaders Overview/VehicleShader/UVRotate|UV Rotate]]
* [[Shaders Overview/VehicleShader/UVRotateColorMask|UV Rotate Variation with colorMask]]
* [[Shaders Overview/VehicleShader/UVRotateColorMask|UV Rotate colorMask]]
* [[Shaders Overview/VehicleShader/UVScale|UV Scale Variation]]
* [[Shaders Overview/VehicleShader/UVScale|UV Scale]]
* [[Shaders Overview/VehicleShader/UVScaleColorMask|UV Scale Variation with colorMask]]
* [[Shaders Overview/VehicleShader/UVScaleColorMask|UV Scale colorMask]]
* [[Shaders Overview/VehicleShader/SecondUVColorMask|Second UV Color Mask Variation]]
* [[Shaders Overview/VehicleShader/SecondUVColorMask|Second UV Color Mask]]
* [[Shaders Overview/VehicleShader/Decal|Decal Variation]]
* [[Shaders Overview/VehicleShader/Decal|Decal]]
* [[Shaders Overview/VehicleShader/DecalNormalThirdUV|Decal with Normal on Third UV Variation]]
* [[Shaders Overview/VehicleShader/DecalNormalThirdUV|Decal NormalThirdUV]]
* [[Shaders Overview/VehicleShader/DecalNormalThirdUVColorMask|Decal with NormalMap on Third UV Variation and colorMask support (first UV layer)]]
* [[Shaders Overview/VehicleShader/DecalNormalThirdUVColorMask|Decal NormalThirdUV colorMask]]
* [[Shaders Overview/VehicleShader/DecalColorMask|Decal with Color Mask Variation]]
* [[Shaders Overview/VehicleShader/DecalColorMask|Decal ColorMask]]
* [[Shaders Overview/VehicleShader/ShakingColorMask|Shaking with Color Mask Variation]]
* [[Shaders Overview/VehicleShader/ShakingColorMask|Shaking ColorMask]]
* [[Shaders Overview/VehicleShader/ShakingColorMaskDecal|Shaking with Color Mask Variation and Decal]]
* [[Shaders Overview/VehicleShader/ShakingColorMaskDecal|Shaking ColorMask Decal]]
* [[Shaders Overview/VehicleShader/DecalUvScroll|Decal with UV Scroll]]
* [[Shaders Overview/VehicleShader/DecalUvScroll|Decal UvScroll]]
* [[Shaders Overview/VehicleShader/StaticLight|Static Light Variation]]
* [[Shaders Overview/VehicleShader/StaticLight|Static Light]]
* [[Shaders Overview/VehicleShader/StaticLightSlide|Static Light Slide Variation]]
* [[Shaders Overview/VehicleShader/StaticLightSlide|Static Light Slide]]
* [[Shaders Overview/VehicleShader/StaticLightMultiBlink|Static Light with Multi-Blink Variation]]
* [[Shaders Overview/VehicleShader/StaticLightMultiBlink|Static Light Multi-Blink]]
* [[Shaders Overview/VehicleShader/JigglingColorMask|Jiggling with Color Mask Variation]]
* [[Shaders Overview/VehicleShader/JigglingColorMask|Jiggling ColorMask]]
* [[Shaders Overview/VehicleShader/VertexRotateColorMask|Vertex Rotate with Color Mask Variation]]
* [[Shaders Overview/VehicleShader/VertexRotateColorMask|Vertex Rotate Color Mask]]
* [[Shaders Overview/VehicleShader/WindBend|Wind Bend Variation]]
* [[Shaders Overview/VehicleShader/WindBend|Wind Bend]]
* [[Shaders Overview/VehicleShader/WindBendColorMask|Wind Bend with Color Mask Variation]]
* [[Shaders Overview/VehicleShader/WindBendColorMask|Wind Bend with Color Mask]]
* [[Shaders Overview/VehicleShader/WindBendVertexColor|Wind Bend with Vertex Color Variation]]
* [[Shaders Overview/VehicleShader/WindBendVertexColor|Wind Bend with Vertex Color]]
* [[Shaders Overview/VehicleShader/WindBendVertexColorDecal|Wind Bend with Vertex Color and Decal Variation]]
* [[Shaders Overview/VehicleShader/WindBendVertexColorDecal|Wind Bend with Vertex Color and Decal]]
* [[Shaders Overview/VehicleShader/ReflectorColorMask|Reflector with Color Mask Variation]]
* [[Shaders Overview/VehicleShader/ReflectorColorMask|Reflector with ColorMask]]
* [[Shaders Overview/VehicleShader/BackLightColorMask|Back Light with Color Mask Variation]]
* [[Shaders Overview/VehicleShader/BackLightColorMask|Back Light with ColorMask]]
* [[Shaders Overview/VehicleShader/TirePressureDeformation|Tire Pressure Deformation Variation]]
* [[Shaders Overview/VehicleShader/TirePressureDeformation|Tire Pressure Deformation]]
* [[Shaders Overview/VehicleShader/TirePressureDeformationSecondUV|Tire Pressure Deformation with Second UV Variation]]
* [[Shaders Overview/VehicleShader/TirePressureDeformationSecondUV|Tire Pressure Deformation SecondUV]]
* [[Shaders Overview/VehicleShader/Rim|Smart Rim Scale Variation]]
* [[Shaders Overview/VehicleShader/Rim|Smart Rim Scale]]
* [[Shaders Overview/VehicleShader/RimColorMask|Smart Rim Scale with Color Mask Variation]]
* [[Shaders Overview/VehicleShader/RimColorMask|Smart Rim Scale ColorMask]]
* [[Shaders Overview/VehicleShader/RimDualColorMask|Smart Dual Rim with Color Mask Variation]]
* [[Shaders Overview/VehicleShader/RimDualColorMask|Smart Dual Rim ColorMask]]
* [[Shaders Overview/VehicleShader/HubDualColorMask|Smart Hub Dual with Color Mask Variation]]
* [[Shaders Overview/VehicleShader/HubDualColorMask|Smart Hub Dual ColorMask]]
* [[Shaders Overview/VehicleShader/CableTray|Cable Tray Variation]]
* [[Shaders Overview/VehicleShader/CableTray|Cable Tray Variation]]
* [[Shaders Overview/VehicleShader/CableTrayColorMask|Cable Tray with Color Mask Variation]]
* [[Shaders Overview/VehicleShader/CableTrayColorMask|Cable Tray with ColorMask]]
* [[Shaders Overview/VehicleShader/CableTrayChainColorMask|Cable Tray Chain with Color Mask Variation]]
* [[Shaders Overview/VehicleShader/CableTrayChainColorMask|Cable Tray Chain with ColorMask]]
* [[Shaders Overview/VehicleShader/LocalCatmullRom|Local Catmull Rom Spline Variation]]
* [[Shaders Overview/VehicleShader/LocalCatmullRom|Local Catmull Rom Spline Variation]]
* [[Shaders Overview/VehicleShader/LocalCatmullRomColorMask|Local Catmull Rom with Color Mask Variation]]
* [[Shaders Overview/VehicleShader/LocalCatmullRomColorMask|Local Catmull Rom with ColorMask]]
* [[Shaders Overview/VehicleShader/LocalCatmullRomColorMaskUVScale|Local Catmull Rom with Color Mask and UV Scale Variation]]
* [[Shaders Overview/VehicleShader/LocalCatmullRomColorMaskUVScale|Local Catmull Rom with ColorMask and UV Scale]]


== Tips for Modders ==
== Tips for Modders ==

Revision as of 14:23, 25 February 2024

Vehicle Shader Guide

Overview

The Vehicle Shader in Farming Simulator is utilized for rendering various components of vehicles with advanced visual effects. This shader allows for the implementation of dynamic textures that can represent dirt, wear, and environmental interactions.

Understanding the Parameters

The vehicleShader.xml file hosts a range of parameters that control different aspects of the vehicle's appearance:
See all parameters here


Applying the Vehicle Shader

To apply the Vehicle Shader to your vehicle models:

  1. Assign the Shader: In the Giants Editor, link the vehicleShader.xml to your chosen material.
  2. Adjust Parameters: Modify parameters like RDT to get the desired level of detail for effects such as dirt or scratches.
  3. Texture Setup: Ensure that your texture maps, such as diffuse, normal, or specular maps, are correctly assigned to the shader.

Shader Variations

The Vehicle Shader includes multiple variations for different effects. Here are some, with more details on their dedicated pages:

Tips for Modders

  • Start by creating a copy of the shader file before any modification.
  • Test changes incrementally to observe their effects both in the Giants Editor and in-game.

Troubleshooting

If you encounter issues:

  • Shader Not Rendering: Verify the accuracy of texture paths and parameter ranges.
  • Unexpected Visual Effects: Review the specific requirements for the chosen shader variation such as vertex colors or UV map arrangements.

With this guide and the detailed sub-pages for each variation, modders at all levels can effectively use the Vehicle Shader to improve their mods.