Shaders Overview/VehicleShader/MotionPathRubber: Difference between revisions

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= Motion Path Rubber =
= Motion Path Rubber =


This shader variation is used for...
This shader variation, known as Motion Path Rubber, is tailored for rendering static rubber or metal mesh tracks and belts, such as those found on crawler vehicles in farming simulations. The shader utilizes a vertex animation texture (VAT) that contains predefined poses, allowing for the simulation of track and belt movements like advancing or retracting. These poses are created from spline data in Maya or Blender, processed by a custom tool, and then exported for use in the GIANTS Engine. While the animation is not responsive to environmental interactions, it effectively simulates the mechanical movement of caterpillar treads in a pre-determined, looped sequence.


== Parameters ==
== Parameters ==

Revision as of 18:41, 25 February 2024

Motion Path Rubber

This shader variation, known as Motion Path Rubber, is tailored for rendering static rubber or metal mesh tracks and belts, such as those found on crawler vehicles in farming simulations. The shader utilizes a vertex animation texture (VAT) that contains predefined poses, allowing for the simulation of track and belt movements like advancing or retracting. These poses are created from spline data in Maya or Blender, processed by a custom tool, and then exported for use in the GIANTS Engine. While the animation is not responsive to environmental interactions, it effectively simulates the mechanical movement of caterpillar treads in a pre-determined, looped sequence.

Parameters

Base Parameters

RDT
Reflective Detail Textures - Controls the amount of reflective detail such as scratches, dirt, and snow on the vehicle surface. Type: `float4`. Default: `0.0 0.0 0.0 0.0`.
dirtColor
Sets the color of the dirt overlay on the vehicle. Type: `float4`. Default: `0.20 0.14 0.08 0.0`.


Scroll Parameters

scrollPosition
Controls the scrolling position for effects such as tracks or belts. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. Range: `-1.0 0.0 0.0 0.0` to `1.0 10.0 10.0 1.0`.
prevScrollPosition
The previous scrolling position, calculated automatically by the shader. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. Range: `-1.0 0.0 0.0 0.0` to `1.0 10.0 10.0 1.0`.
lengthAndRadius
Defines the length and radius for scrollable elements. Type: `float4`. Default: `2.0 0.5 0.0 0.0`.


Usage

Instructions on how to use this shader variation...

Troubleshooting

Common issues and solutions for this variation.