Common 3D Crawler Creation: Difference between revisions
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The Rigid Crawlers contain individual metal/steel pieces which are combined into one mesh on export where as the Soft Crawlers is one continuous length mesh. | The Rigid Crawlers contain individual metal/steel pieces which are combined into one mesh on export where as the Soft Crawlers is one continuous length mesh. | ||
== Rigid Crawler == | == Rigid Crawler == | ||
There is not really any limit on how much triangles/polys each induvidual piece can have, but approximately somewhere around 350 triangles/poly is a good target. For the LOD somewhere around 70 triangles/polys is a good target | There is not really any limit on how much triangles/polys each induvidual piece can have, but approximately somewhere around 350 triangles/poly is a good target. For the LOD somewhere around 70 triangles/polys is a good target | ||
Requirements for [[Shaders Overview/VehicleShader/MotionPathSecondUVColorMask|motionPath_secondUV_colorMask shader variation]] is mesh with 2 uv layers, where the first one is used for normal map and UDIM. Second uv layer is used for the specular/vmask texture | |||
== Lets begin == | == Lets begin == | ||
After creating multiple track setups manually I found out pretty fast that needed something that would speed up the process a whole lot. Doing it manually took so much time that it wasn't enjoyable anymore. So I decided to make a Blender Addon that will help with this process. [https://github.com/NMC-TBone/i3d_exporter_additionals/releases/latest I3D Exporter Additionals] started as a tiny addon with some simple tools to create a caterpillar track with, but it nows let you automatically do most of the time consuming parts. | After creating multiple track setups manually I found out pretty fast that needed something that would speed up the process a whole lot. Doing it manually took so much time that it wasn't enjoyable anymore. So I decided to make a Blender Addon that will help with this process. [https://github.com/NMC-TBone/i3d_exporter_additionals/releases/latest I3D Exporter Additionals] started as a tiny addon with some simple tools to create a caterpillar track with, but it nows let you automatically do most of the time consuming parts. | ||
[[Category:Blender_Tutorials]] | [[Category:Blender_Tutorials]] |
Revision as of 00:00, 2 March 2024
Tutorial Information | |
---|---|
Author | T-Bone |
Difficulty | Beginner |
Version | FS22 |
Date | April 6, 2023 |
Requirements:
- Basic knowledge of using Blender
- Giants i3d Exporter Plugins from GDN
- Giants Editor from GDN
- Track piece with 1 UVset
Information
In this tutorial you will see how to get a caterpillar type track from Blender and over to i3d with motionPath_secondUV_colorMask shader variation.
The motionPath_secondUV_colorMask requires a second UV layer which will be used for the specular/vmask texture and the first UV layer will be for UDIM and normal map.
Differences between implementing metal (rigid) crawler and rubber (soft) crawler:
There is two possible options to create 3D crawlers in Farming Simulator:
Rigid (steel/metal) & Soft (rubber)
Even if both of them are crawlers they have a bit of a different approuch on the process from making to implementing them into the game.
The Rigid Crawlers contain individual metal/steel pieces which are combined into one mesh on export where as the Soft Crawlers is one continuous length mesh.
Rigid Crawler
There is not really any limit on how much triangles/polys each induvidual piece can have, but approximately somewhere around 350 triangles/poly is a good target. For the LOD somewhere around 70 triangles/polys is a good target
Requirements for motionPath_secondUV_colorMask shader variation is mesh with 2 uv layers, where the first one is used for normal map and UDIM. Second uv layer is used for the specular/vmask texture
Lets begin
After creating multiple track setups manually I found out pretty fast that needed something that would speed up the process a whole lot. Doing it manually took so much time that it wasn't enjoyable anymore. So I decided to make a Blender Addon that will help with this process. I3D Exporter Additionals started as a tiny addon with some simple tools to create a caterpillar track with, but it nows let you automatically do most of the time consuming parts.