Lights from Blender to GE: Difference between revisions
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Latest revision as of 13:25, 6 April 2023
Tutorial Information | |
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Author | T-Bone |
Difficulty | Beginner |
Version | FS22 |
Date | April 6, 2023 |
Requirements to follow this tutorial
Start information
This tutorial will show you how to add lights in Blender and get them to export correctly to i3d with Giants I3D Exporter.
Light setup
Light types
GE | Blender |
---|---|
Point | Point |
Spot | Spot |
Directional | Sun |
Note: Area light type in Blender is not supported in GE
Standard Light Settings
Real light | Color (R, G, B) | Power | Specular | Radius | Custom Distance | Size | Blend |
---|---|---|---|---|---|---|---|
Backlights | 0.5, 0, 0 | 2.5 W | 1.00 | 0.25 m | 2.5 m | 130° | 0 |
Turnlights | 0.31, 0.14, 0 | 4 W | 1.00 | 0.25 m | 4 m | 120° | 0 |
Position lights | 1, 1, 1 | 2.5 W | 1.00 | 0.25 m | 2.5 m | 130° | 0 |
Static Lights | |||||||
Red | 0.65, 0.055, 0.074 | ||||||
Orange | 0.569, 0.286, 0.161 | ||||||
White | 0.3, 0.3, 0.3 |
Light attributes:
Giants Editor | Blender (Eevee)
Spot light only:
All light types:
Color:
Export to I3D
To be able to export Real Lights from Blender to i3d, make sure the "Lights" checkbox is checked in "Export Options", if this isn't checked your Real Lights will be exported as transform groups.