Template:VehicleShaderParameters: Difference between revisions

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<includeonly>
<includeonly>
{{#switch: {{{group|}}}
{{#switch: {{{group|}}}
  | Base =  
  | base =  
   ''... base parameters formatted for display ...''
   ''... base parameters formatted for display ...''
  | OffsetUV =  
  | offsetUV =  
   ''... offsetUV parameters formatted for display ...''
   ''... offsetUV parameters formatted for display ...''
  | ColorMask =  
  | colorMask =  
   ''... colorMask parameters formatted for display ...''
   ''... colorMask parameters formatted for display ...''
  | Scroll =  
  | scroll =  
   ''... scroll parameters formatted for display ...''
   ''... scroll parameters formatted for display ...''
  | #default =  
  | #default =  

Revision as of 11:32, 25 February 2024

This template provides a detailed description of parameters used in the Vehicle Shader for Farming Simulator mods. It should be called in the following format for specific parameter groups:

{{VehicleShaderParameters|group=GroupName}}

Replace 'GroupName' with the actual name of the parameter group you wish to display.

Edit the page to see the template text.


Base Parameters

RDT
Reflective Detail Textures - Controls scratches, dirt, and snow. Type: `float4`. Default: `0.0 0.0 0.0 0.0`.
dirtColor
Defines the overlay color for dirt effects. Type: `float4`. Default: `0.20 0.14 0.08 0.0`.

... additional base parameters ...

OffsetUV Parameters

offsetUV
Used for scrolling or rotating UVs on the texture's surface. Type: `float4`. Default: `0.0 0.0 0.0 0.0`.

... additional offsetUV parameters ...

ColorMask Parameters

colorMat
Array parameter for color customization through masking, enabling multiple color variations. Type: `float4`. Array Size: `8`.

... additional colorMask parameters ...

Scroll Parameters

scrollPosition
Controls the scrolling position for effects such as tracks or belts. Type: `float4`. Default: `0.0 0.0 0.0 0.0`.

... additional scroll parameters ...