Template:VehicleShaderParameters: Difference between revisions
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{{#switch: {{{group|}}} | {{#switch: {{{group|}}} | ||
| | | base = | ||
''... base parameters formatted for display ...'' | ''... base parameters formatted for display ...'' | ||
| | | offsetUV = | ||
''... offsetUV parameters formatted for display ...'' | ''... offsetUV parameters formatted for display ...'' | ||
| | | colorMask = | ||
''... colorMask parameters formatted for display ...'' | ''... colorMask parameters formatted for display ...'' | ||
| | | scroll = | ||
''... scroll parameters formatted for display ...'' | ''... scroll parameters formatted for display ...'' | ||
| #default = | | #default = |
Revision as of 11:32, 25 February 2024
This template provides a detailed description of parameters used in the Vehicle Shader for Farming Simulator mods. It should be called in the following format for specific parameter groups:
{{VehicleShaderParameters|group=GroupName}}
Replace 'GroupName' with the actual name of the parameter group you wish to display.
Edit the page to see the template text.
Base Parameters
- RDT
- Reflective Detail Textures - Controls scratches, dirt, and snow. Type: `float4`. Default: `0.0 0.0 0.0 0.0`.
- dirtColor
- Defines the overlay color for dirt effects. Type: `float4`. Default: `0.20 0.14 0.08 0.0`.
... additional base parameters ...
OffsetUV Parameters
- offsetUV
- Used for scrolling or rotating UVs on the texture's surface. Type: `float4`. Default: `0.0 0.0 0.0 0.0`.
... additional offsetUV parameters ...
ColorMask Parameters
- colorMat
- Array parameter for color customization through masking, enabling multiple color variations. Type: `float4`. Array Size: `8`.
... additional colorMask parameters ...
Scroll Parameters
- scrollPosition
- Controls the scrolling position for effects such as tracks or belts. Type: `float4`. Default: `0.0 0.0 0.0 0.0`.
... additional scroll parameters ...