Template:VehicleShaderParameters: Difference between revisions
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
Edit the page to see the template text. | Edit the page to see the template text. | ||
</noinclude> | </noinclude> | ||
<noinclude> | |||
=== Base Parameters === | === Base Parameters === | ||
; '''RDT''' | ; '''RDT''' | ||
Line 18: | Line 18: | ||
: This parameter sets the color of the dirt overlay on the vehicle, allowing for realistic dirt effects that change over time or with environmental interactions. Type: `float4`. Default: `0.20 0.14 0.08 0.0`. | : This parameter sets the color of the dirt overlay on the vehicle, allowing for realistic dirt effects that change over time or with environmental interactions. Type: `float4`. Default: `0.20 0.14 0.08 0.0`. | ||
''... other base parameters if there are any ...'' | ''... other base parameters if there are any ...'' | ||
</noinclude> | </noinclude> |
Revision as of 11:43, 25 February 2024
This template provides a detailed description of parameters used in the Vehicle Shader for Farming Simulator mods. It should be called in the following format for specific parameter groups:
{{VehicleShaderParameters|group=GroupName}}
Replace 'GroupName' with the actual name of the parameter group you wish to display.
Edit the page to see the template text.
Base Parameters
- RDT
- Reflective Detail Textures - This parameter controls the amount of reflective detail such as scratches, dirt, and snow on the vehicle surface. Type: `float4`. Default: `0.0 0.0 0.0 0.0`.
- dirtColor
- This parameter sets the color of the dirt overlay on the vehicle, allowing for realistic dirt effects that change over time or with environmental interactions. Type: `float4`. Default: `0.20 0.14 0.08 0.0`.
... other base parameters if there are any ...