Shaders Overview/VehicleShader/MotionPathRubber: Difference between revisions
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[[Shaders Overview/VehicleShader|« Back to Vehicle Shader]] | [[Shaders Overview/VehicleShader|« Back to Vehicle Shader]] | ||
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= Motion Path Rubber = | = Motion Path Rubber = |
Revision as of 14:37, 25 February 2024
Pagename
Motion Path Rubber
This shader variation is used for...
Parameters
Base Parameters
- RDT
- Reflective Detail Textures - Controls the amount of reflective detail such as scratches, dirt, and snow on the vehicle surface. Type: `float4`. Default: `0.0 0.0 0.0 0.0`.
- dirtColor
- Sets the color of the dirt overlay on the vehicle. Type: `float4`. Default: `0.20 0.14 0.08 0.0`.
Scroll Parameters
- scrollPosition
- Controls the scrolling position for effects such as tracks or belts. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. Range: `-1.0 0.0 0.0 0.0` to `1.0 10.0 10.0 1.0`.
- prevScrollPosition
- The previous scrolling position, calculated automatically by the shader. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. Range: `-1.0 0.0 0.0 0.0` to `1.0 10.0 10.0 1.0`.
- lengthAndRadius
- Defines the length and radius for scrollable elements. Type: `float4`. Default: `2.0 0.5 0.0 0.0`.
Usage
Instructions on how to use this shader variation...
Troubleshooting
Common issues and solutions for this variation.