Template:VehicleShaderParameters: Difference between revisions

From North Modding Company
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| colorMask =
| colorMask =
; colorMat
; colorMat
: Array of 8 customizable colors/materials which is based of the UV UDIM location. First 3 floats controls the colors and the last one controls the material (0 = metal, 1 = plastic etc) Type: `float4`. Default: `0.5 0.5 0.5 1.0"`. Range: `0.0 0.0 0.0 0.0` to `1.0 1.0 1.0 255.0`.
: Array of 8 customizable colors/materials which is based of the UV UDIM location. First 3 floats controls the colors and the last controls the material (0 = metal, 1 = plastic etc) Type: `float4`. Default: `0.5 0.5 0.5 1.0"`. Range: `0.0 0.0 0.0 0.0` to `1.0 1.0 1.0 255.0`.
| #default =  
| #default =  
'''Please specify a valid parameter group.'''
'''Please specify a valid parameter group.'''
}}
}}
</includeonly>
</includeonly>

Revision as of 14:17, 25 February 2024

This template provides a detailed description of parameters used in the Vehicle Shader for Farming Simulator mods. It should be called in the following format for specific parameter groups:

{{VehicleShaderParameters|group=groupName}}

All supported group name inputs: base scroll offsetUV colorMask track

Replace 'GroupName' with the actual name of the parameter group you wish to display.

Edit the page to see the template text.