Common 3D Crawler Creation: Difference between revisions
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== Requirements: == | == Requirements: == | ||
* Basic knowledge of using [https://blender.org/ Blender] | * Basic knowledge of using [https://blender.org/ Blender] | ||
* Giants i3d Exporter Plugins from [https://gdn.giants-software.com/downloads.php GDN] | * Giants i3d Exporter Plugins from [https://gdn.giants-software.com/downloads.php GDN] | ||
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* Giants Editor from [https://gdn.giants-software.com/downloads.php GDN] | * Giants Editor from [https://gdn.giants-software.com/downloads.php GDN] | ||
* Track piece with 1 UVset | * Track piece with 1 UVset | ||
== Information == | == Information == | ||
In this tutorial you will see how to get a caterpillar type track from Blender and over to i3d with motionPath_secondUV_colorMask shader variation. | In this tutorial you will see how to get a caterpillar type track from Blender and over to i3d with motionPath_secondUV_colorMask shader variation. | ||
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The motionPath_secondUV_colorMask requires a second UV layer which will be used for the specular/vmask texture and the first UV layer will be for UDIM and normal map. | The motionPath_secondUV_colorMask requires a second UV layer which will be used for the specular/vmask texture and the first UV layer will be for UDIM and normal map. | ||
== Lets begin == | |||
After creating multiple track setups manually I found out pretty fast that needed something that would speed up the process a whole lot. Doing it manually took so much time that it wasn't enjoyable anymore. So I decided to make a Blender Addon that will help with this process. [https://github.com/NMC-TBone/i3d_exporter_additionals/releases/tag/v2.0.8 I3D Exporter Additionals] started as a tiny addon with some simple tools to create a blender addon |
Revision as of 21:19, 14 September 2022
Requirements:
- Basic knowledge of using Blender
- Giants i3d Exporter Plugins from GDN
- I3D Exporter Additionals Blender Addon
- Giants Editor from GDN
- Track piece with 1 UVset
Information
In this tutorial you will see how to get a caterpillar type track from Blender and over to i3d with motionPath_secondUV_colorMask shader variation.
The motionPath_secondUV_colorMask requires a second UV layer which will be used for the specular/vmask texture and the first UV layer will be for UDIM and normal map.
Lets begin
After creating multiple track setups manually I found out pretty fast that needed something that would speed up the process a whole lot. Doing it manually took so much time that it wasn't enjoyable anymore. So I decided to make a Blender Addon that will help with this process. I3D Exporter Additionals started as a tiny addon with some simple tools to create a blender addon