Template:VehicleShaderParameters: Difference between revisions
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| Base = | | Base = | ||
''... base parameters formatted for display ...'' | ''... base parameters formatted for display ...'' | ||
| Scroll = | | Scroll = | ||
''... scroll parameters formatted for display ...'' | ; '''scrollPosition''' | ||
: Controls the scrolling position for effects such as tracks or belts. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. Range: `-1.0 0.0 0.0 0.0` to `1.0 10.0 10.0 1.0`. | |||
; '''prevScrollPosition''' | |||
: The previous scrolling position, used for calculating motion blur or similar effects. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. Range: `-1.0 0.0 0.0 0.0` to `1.0 10.0 10.0 1.0`. | |||
; '''lengthAndRadius''' | |||
: Defines the length and radius for scrollable elements, used for cylindrical scrolling effects. Type: `float4`. Default: `2.0 0.5 0.0 0.0`. | |||
''... additional scroll parameters formatted for display ...'' | |||
| #default = | | #default = | ||
''... display a message indicating to select a group ...'' | ''... display a message indicating to select a group ...'' | ||
}} | }} | ||
</includeonly> | </includeonly> |
Revision as of 11:42, 25 February 2024
This template provides a detailed description of parameters used in the Vehicle Shader for Farming Simulator mods. It should be called in the following format for specific parameter groups:
{{VehicleShaderParameters|group=GroupName}}
Replace 'GroupName' with the actual name of the parameter group you wish to display.
Edit the page to see the template text.
Base Parameters
- RDT
- Reflective Detail Textures - This parameter controls the amount of reflective detail such as scratches, dirt, and snow on the vehicle surface. Type: `float4`. Default: `0.0 0.0 0.0 0.0`.
- dirtColor
- This parameter sets the color of the dirt overlay on the vehicle, allowing for realistic dirt effects that change over time or with environmental interactions. Type: `float4`. Default: `0.20 0.14 0.08 0.0`.
... other base parameters if there are any ...