Template:VehicleShaderParameters: Difference between revisions

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<includeonly>
{{#switch: {{{group|}}}
{{#switch: {{{group|}}}
| Base =
| Scroll =
  ; RDT
; scrollPosition
  ; dirtColor
: Controls the scrolling position for effects such as tracks or belts. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. Range: `-1.0 0.0 0.0 0.0` to `1.0 10.0 10.0 1.0`.
  : Sets the color of the dirt overlay on the vehicle. Type: `float4`. Default: `0.20 0.14 0.08 0.0`.
; prevScrollPosition
  ; ...other base parameters...
: The previous scrolling position. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. Range: `-1.0 0.0 0.0 0.0` to `1.0 10.0 10.0 1.0`.
 
; lengthAndRadius
| Scroll =  
: Defines the length and radius for scrollable elements. Type: `float4`. Default: `2.0 0.5 0.0 0.0`.
  ; scrollPosition
| #default =  
  : Controls the scrolling position for effects such as tracks or belts. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. Range: `-1.0 0.0 0.0 0.0` to `1.0 10.0 10.0 1.0`.
'''Please specify a valid parameter group.'''
  ; prevScrollPosition
  : The previous scrolling position, typically used for effects that require knowledge of the last frame's state to calculate motion blur or similar effects. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. Range: `-1.0 0.0 0.0 0.0` to `1.0 10.0 10.0 1.0`.
  ; lengthAndRadius
  : Defines the length and radius for scrollable elements, used for cylindrical scrolling effects like those on a tire or belt. Type: `float4`. Default: `2.0 0.5 0.0 0.0`.
  ; ...additional scroll parameters...
 
| #default =  
  ''... display a message indicating to select a group ...''
}}
}}
</includeonly>
</includeonly>

Revision as of 12:53, 25 February 2024

This template provides a detailed description of parameters used in the Vehicle Shader for Farming Simulator mods. It should be called in the following format for specific parameter groups:

{{VehicleShaderParameters|group=GroupName}}

Replace 'GroupName' with the actual name of the parameter group you wish to display.

Edit the page to see the template text.