Shaders Overview/VehicleShader/MotionPathRubber: Difference between revisions

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[[Shader Overview/VehicleShader|« Back to Vehicle Shader]]
[[Shaders Overview/VehicleShader|« Back to Vehicle Shader]]


= Motion Path Rubber =
= Motion Path Rubber =

Revision as of 13:53, 25 February 2024

« Back to Vehicle Shader

Motion Path Rubber

This shader variation is used for...

Parameters

Base Parameters

RDT
Reflective Detail Textures - Controls the amount of reflective detail such as scratches, dirt, and snow on the vehicle surface. Type: `float4`. Default: `0.0 0.0 0.0 0.0`.
dirtColor
Sets the color of the dirt overlay on the vehicle. Type: `float4`. Default: `0.20 0.14 0.08 0.0`.


Scroll Parameters

scrollPosition
Controls the scrolling position for effects such as tracks or belts. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. Range: `-1.0 0.0 0.0 0.0` to `1.0 10.0 10.0 1.0`.
prevScrollPosition
The previous scrolling position, calculated automatically by the shader. Type: `float4`. Default: `0.0 0.0 0.0 0.0`. Range: `-1.0 0.0 0.0 0.0` to `1.0 10.0 10.0 1.0`.
lengthAndRadius
Defines the length and radius for scrollable elements. Type: `float4`. Default: `2.0 0.5 0.0 0.0`.


Usage

Instructions on how to use this shader variation...

Troubleshooting

Common issues and solutions for this variation.