Lights from Blender to GE: Difference between revisions

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(Created page with "== Requirements to follow this tutorial == * Knowledge of using [https://www.blender.org/ Blender] * Giants I3D Exporter Plugins from [https://gdn.giants-software.com/downloads.php GDN] * Giants Editor from [https://gdn.giants-software.com/downloads.php GDN] == Start information ==")
 
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== Requirements to follow this tutorial ==
== Requirements to follow this tutorial ==
* Knowledge of using [https://www.blender.org/ Blender]
* Knowledge of using [https://www.blender.org/ Blender]
* Giants I3D Exporter Plugins from [https://gdn.giants-software.com/downloads.php GDN]
* Giants I3D Exporter Plugins from [https://gdn.giants-software.com/downloads.php GDN]
* Giants Editor from [https://gdn.giants-software.com/downloads.php GDN]
* Giants Editor from [https://gdn.giants-software.com/downloads.php GDN]
== Start information ==
This tutorial will show you how to add lights in Blender and get them to export correctly to i3d with Giants I3D Exporter.


== Start information ==
== Let’s begin ==
 
=== Light types ===
{| class="wikitable"
!GE
!Blender
|-
|Point
|Point
|-
|Spot
|Spot
|-
|Directional
|Sun
|}
Note: '''Area light type in Blender is not supported'''
 
==== Spot light only: ====
Cone Angle = Spot Shape →  Size

Revision as of 22:05, 25 August 2022

Requirements to follow this tutorial

  • Knowledge of using Blender
  • Giants I3D Exporter Plugins from GDN
  • Giants Editor from GDN

Start information

This tutorial will show you how to add lights in Blender and get them to export correctly to i3d with Giants I3D Exporter.

Let’s begin

Light types

GE Blender
Point Point
Spot Spot
Directional Sun
Note: Area light type in Blender is not supported

Spot light only:

Cone Angle = Spot Shape →  Size