Lights from Blender to GE: Difference between revisions

From North Modding Company
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Line 22: Line 22:
  Note: '''Area light type in Blender is not supported'''
  Note: '''Area light type in Blender is not supported'''
=== Light attributes: ===
=== Light attributes: ===
Giants Editor | Blender
 
Spot light only: Cone Angle = Spot Shape →  Size
==== Giants Editor | Blender (Eevee) ====
 
==== Spot light only: ====
Cone Angle = Spot Shape →  Size
 
Drop Off = Spot Shape →  Blend (1 = 5 | 0.750 = 3.75 | 0.5 = 2.5 | 0.250 = 1.25 | 0.000 = 0)

Revision as of 22:18, 25 August 2022

Requirements to follow this tutorial

  • Knowledge of using Blender
  • Giants I3D Exporter Plugins from GDN
  • Giants Editor from GDN

Start information

This tutorial will show you how to add lights in Blender and get them to export correctly to i3d with Giants I3D Exporter.

Let’s begin

Light types

GE Blender
Point Point
Spot Spot
Directional Sun
Note: Area light type in Blender is not supported

Light attributes:

Giants Editor | Blender (Eevee)

Spot light only:

Cone Angle = Spot Shape →  Size

Drop Off = Spot Shape →  Blend (1 = 5 | 0.750 = 3.75 | 0.5 = 2.5 | 0.250 = 1.25 | 0.000 = 0)