Lights from Blender to GE: Difference between revisions
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Note: '''Area light type in Blender is not supported in GE''' | Note: '''Area light type in Blender is not supported in GE''' | ||
=== Light attributes: === | === Light attributes: === | ||
'''Giants Editor | Blender (Eevee)''' | |||
==== Spot light only: ==== | ==== Spot light only: ==== | ||
Cone Angle = Spot Shape → Size | Cone Angle = Spot Shape → Size | ||
Drop Off = Spot Shape → Blend (1 = 5 | 0.750 = 3.75 | 0.5 = 2.5 | 0.250 = 1.25 | 0.000 = 0) | Drop Off = Spot Shape → Blend (1 = 5 | 0.750 = 3.75 | 0.5 = 2.5 | 0.250 = 1.25 | 0.000 = 0) |
Revision as of 22:27, 25 August 2022
Requirements to follow this tutorial
Start information
This tutorial will show you how to add lights in Blender and get them to export correctly to i3d with Giants I3D Exporter.
Let’s begin
Light types
GE | Blender |
---|---|
Point | Point |
Spot | Spot |
Directional | Sun |
Note: Area light type in Blender is not supported in GE
Light attributes:
Giants Editor | Blender (Eevee)
Spot light only:
Cone Angle = Spot Shape → Size
Drop Off = Spot Shape → Blend (1 = 5 | 0.750 = 3.75 | 0.5 = 2.5 | 0.250 = 1.25 | 0.000 = 0)