Lights from Blender to GE: Difference between revisions

From North Modding Company
No edit summary
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Line 27: Line 27:
==== Spot light only: ====
==== Spot light only: ====
Cone Angle = Spot Shape →  Size
Cone Angle = Spot Shape →  Size
Drop Off = Spot Shape →  Blend (1 = 5 | 0.750 = 3.75 | 0.5 = 2.5 | 0.250 = 1.25 | 0.000 = 0)
Drop Off = Spot Shape →  Blend (1 = 5 | 0.750 = 3.75 | 0.5 = 2.5 | 0.250 = 1.25 | 0.000 = 0)



Revision as of 22:37, 25 August 2022

Requirements to follow this tutorial

  • Knowledge of using Blender
  • Giants I3D Exporter Plugins from GDN
  • Giants Editor from GDN

Start information

This tutorial will show you how to add lights in Blender and get them to export correctly to i3d with Giants I3D Exporter.

Let’s begin

Light types

GE Blender
Point Point
Spot Spot
Directional Sun
Note: Area light type in Blender is not supported in GE

Light attributes:

Giants Editor | Blender (Eevee)


Spot light only:

Cone Angle = Spot Shape →  Size

Drop Off = Spot Shape →  Blend (1 = 5 | 0.750 = 3.75 | 0.5 = 2.5 | 0.250 = 1.25 | 0.000 = 0)


All lights types

Range = Custom Distance →  Distance (40 in Blender = 40 in GE)

Cast Shadow Map = Shadow need to be checked (Lights tab)