Lights from Blender to GE: Difference between revisions
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== Start information == | == Start information == | ||
This tutorial will show you how to add lights in Blender and get them to export correctly to i3d with Giants I3D Exporter. | This tutorial will show you how to add lights in Blender and get them to export correctly to i3d with Giants I3D Exporter. | ||
== | == Light setup == | ||
=== Light types === | === Light types === | ||
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|0.3, 0.3, 0.3 | |0.3, 0.3, 0.3 | ||
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== Export to I3D == | == Export to I3D == | ||
To be able to export Real Lights from Blender to i3d, make sure the "Lights" checkbox is checked in "Export Options", if this isn't checked your Real Lights will be exported as transform groups. | To be able to export Real Lights from Blender to i3d, make sure the "Lights" checkbox is checked in "Export Options", if this isn't checked your Real Lights will be exported as transform groups. |
Revision as of 22:54, 25 August 2022
Requirements to follow this tutorial
Start information
This tutorial will show you how to add lights in Blender and get them to export correctly to i3d with Giants I3D Exporter.
Light setup
Light types
GE | Blender |
---|---|
Point | Point |
Spot | Spot |
Directional | Sun |
Note: Area light type in Blender is not supported in GE
Light attributes:
Giants Editor | Blender (Eevee)
Spot light only:
Cone Angle = Spot Shape → Size
Drop Off = Spot Shape → Blend (1 = 5 | 0.750 = 3.75 | 0.5 = 2.5 | 0.250 = 1.25 | 0.000 = 0)
All light types:
Range = Custom Distance → Distance (40 in Blender = 40 in GE)
Cast Shadow Map = Shadow need to be checked (Lights tab)
Color:
Standard Light Settings
Real light | Color (R, G, B) | Power | Specular | Radius | Custom Distance | Size | Blend |
---|---|---|---|---|---|---|---|
Backlights | 0.5, 0, 0 | 2.5 W | 1.00 | 0.25 m | 2.5 m | 130° | 0 |
Turnlights | 0.31, 0.14, 0 | 4 W | 1.00 | 0.25 m | 4 m | 120° | 0 |
Position lights | 1, 1, 1 | 2.5 W | 1.00 | 0.25 m | 2.5 m | 130° | 0 |
Static Lights | |||||||
Red | 0.65, 0.055, 0.074 | ||||||
Orange | 0.569, 0.286, 0.161 | ||||||
White | 0.3, 0.3, 0.3 |
Export to I3D
To be able to export Real Lights from Blender to i3d, make sure the "Lights" checkbox is checked in "Export Options", if this isn't checked your Real Lights will be exported as transform groups.