Shaders Overview/VehicleShader
Vehicle Shader Guide
Overview
The Vehicle Shader in Farming Simulator is utilized for rendering various components of vehicles with advanced visual effects. This shader allows for the implementation of dynamic textures that can represent dirt, wear, and environmental interactions.
Understanding the Parameters
The vehicleShader.xml file hosts a range of parameters that control different aspects of the vehicle's appearance:
See all parameters here
Applying the Vehicle Shader
To apply the Vehicle Shader to your vehicle models:
- Assign the Shader: In the Giants Editor, link the vehicleShader.xml to your chosen material.
- Adjust Parameters: Modify parameters like RDT to get the desired level of detail for effects such as dirt or scratches.
- Texture Setup: Ensure that your texture maps, such as diffuse, normal, or specular maps, are correctly assigned to the shader.
Shader Variations
The Vehicle Shader includes multiple variations for different effects. Here are some, with more details on their dedicated pages:
- Motion Path Rubber
- Motion Path Rubber Second UV and ColorMask
- Mesh Scroll
- Mesh Scroll colorMask
- UV Scroll
- UV Scroll colorMask
- UV Rotate
- UV Rotate colorMask
- UV Scale
- UV Scale colorMask
- Second UV Color Mask
- Decal
- Decal NormalThirdUV
- Decal NormalThirdUV colorMask
- Decal ColorMask
- Shaking ColorMask
- Shaking ColorMask Decal
- Decal UvScroll
- Static Light
- Static Light Slide
- Static Light Multi-Blink
- Jiggling ColorMask
- Vertex Rotate Color Mask
- Wind Bend
- Wind Bend with Color Mask
- Wind Bend with Vertex Color
- Wind Bend with Vertex Color and Decal
- Reflector with ColorMask
- Back Light with ColorMask
- Tire Pressure Deformation
- Tire Pressure Deformation SecondUV
- Smart Rim Scale
- Smart Rim Scale ColorMask
- Smart Dual Rim ColorMask
- Smart Hub Dual ColorMask
- Cable Tray Variation
- Cable Tray with ColorMask
- Cable Tray Chain with ColorMask
- Local Catmull Rom Spline Variation
- Local Catmull Rom with ColorMask
- Local Catmull Rom with ColorMask and UV Scale
Tips for Modders
- Start by creating a copy of the shader file before any modification.
- Test changes incrementally to observe their effects both in the Giants Editor and in-game.
Troubleshooting
If you encounter issues:
- Shader Not Rendering: Verify the accuracy of texture paths and parameter ranges.
- Unexpected Visual Effects: Review the specific requirements for the chosen shader variation such as vertex colors or UV map arrangements.
With this guide and the detailed sub-pages for each variation, modders at all levels can effectively use the Vehicle Shader to improve their mods.