Common 3D Crawler Creation

From North Modding Company
Revision as of 23:41, 1 March 2024 by T-Bone (talk | contribs)
Tutorial Information
Author T-Bone
Difficulty Beginner
Version FS22
Date April 6, 2023

Requirements:

  • Basic knowledge of using Blender
  • Giants i3d Exporter Plugins from GDN
  • Giants Editor from GDN
  • Track piece with 1 UVset

Information

In this tutorial you will see how to get a caterpillar type track from Blender and over to i3d with motionPath_secondUV_colorMask shader variation.


The motionPath_secondUV_colorMask requires a second UV layer which will be used for the specular/vmask texture and the first UV layer will be for UDIM and normal map.

Differences between implementing metal (rigid) crawler and rubber (soft) crawler:

There is two possible options to create 3D crawlers in Farming Simulator:

Rigid (steel/metal) & Soft (rubber)

Even if both of them are crawlers they have a bit of a different approuch on the process from making to implementing them into the game.

The Rigid Crawlers contain individual metal/steel pieces which are combined into one mesh on export where as the Soft Crawlers is one continuous length mesh.

Rigid Crawler

There is not really any limit on how much triangles/polys each induvidual piece can have, but approximately somewhere around 350 triangles/poly is a good target. For the LOD somewhere around 70 triangles/polys is a good target

Lets begin

After creating multiple track setups manually I found out pretty fast that needed something that would speed up the process a whole lot. Doing it manually took so much time that it wasn't enjoyable anymore. So I decided to make a Blender Addon that will help with this process. I3D Exporter Additionals started as a tiny addon with some simple tools to create a caterpillar track with, but it nows let you automatically do most of the time consuming parts.