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  • 23:57, 1 March 2024Shaders Overview/VehicleShader/MotionPathSecondUVColorMask (hist | edit) ‎[1,607 bytes]T-Bone (talk | contribs) (Created page with "= Motion Path Rubber = This shader variation, known as Motion Path Rubber, is tailored for rendering static rubber or metal mesh tracks and belts, such as those found on crawler vehicles in farming simulations. The shader utilizes a vertex animation texture (VAT) that contains predefined poses, allowing for the simulation of track and belt movements, such as advancing or retracting. These poses are created from spline data in Maya or Blender, processed by a custom tool,...")
  • 13:55, 25 February 2024Shaders Overview/VehicleShader/AllParams (hist | edit) ‎[936 bytes]T-Bone (talk | contribs) (Created page with "== Parameters == === Base Parameters === {{VehicleShaderParameters|group=base}} === Scroll Parameters === {{VehicleShaderParameters|group=scroll}}")
  • 11:42, 25 February 2024Shaders Overview/VehicleShader/MotionPathRubber (hist | edit) ‎[1,468 bytes]T-Bone (talk | contribs) (Created page with "= Motion Path Rubber = This shader variation is used for... == Base Parameters == {{VehicleShaderParameters|group=Base}} == Scroll Parameters == {{VehicleShaderParameters|group=Scroll}} == Usage == ''Instructions on how to use this shader variation...'' == Troubleshooting == ''Common issues and solutions for this variation.''") originally created as "Shader/VehicleShader/MotionPathRubber"
  • 11:30, 25 February 2024Shader/VehicleShader/UVScroll (hist | edit) ‎[437 bytes]T-Bone (talk | contribs) (Created page with "= UV Scroll Variation = This variation of the Vehicle Shader enables UV scrolling effects, which can create the illusion of movement on static objects. == Parameters == {{VehicleShaderParameters|group=OffsetUV}} == Usage == ''Instructions on how to use the UV Scroll Variation...'' == Troubleshooting == ''Common issues and solutions for this variation.''")
  • 11:23, 25 February 2024Shader/VehicleShader/MeshScroll (hist | edit) ‎[354 bytes]T-Bone (talk | contribs) (Created page with "= Mesh Scroll Variation = This variation of the Vehicle Shader enables the mesh scrolling effect, useful for elements like tracks or belts. == Parameters == {{VehicleShaderParameters|group=Scroll}} == Usage == ''Instructions on how to use the Mesh Scroll Variation...'' == Troubleshooting == ''Common issues and solutions for this variation.''")
  • 19:21, 24 February 2024Shaders Overview/VehicleShader (hist | edit) ‎[5,074 bytes]T-Bone (talk | contribs) (Created page with "= Vehicle Shader Guide = == Overview == The Vehicle Shader in Farming Simulator is utilized for rendering various components of vehicles with advanced visual effects. This shader allows for the implementation of dynamic textures that can represent dirt, wear, and environmental interactions. == Understanding the Parameters == The ''vehicleShader.xml'' file hosts a range of parameters that control different aspects of the vehicle's appearance: ; '''RDT''' : Manages deta...") originally created as "Shader/Vehicle"
  • 16:33, 24 February 2024Shaders Overview (hist | edit) ‎[4,192 bytes]T-Bone (talk | contribs) (Created page with "= Shaders Overview = Shaders are a critical component in creating the visual effects and realism in Farming Simulator mods. This page lists all the shaders available in the game, which can be applied to different elements within your mod to achieve various visual outcomes. == List of Available Shaders == Below is the complete list of shaders used in Farming Simulator. Click on any shader to learn more about its properties and usage. * [[Shader/Alphabet|Alphabet Shader]...")