Common 3D Crawler Creation
Tutorial Information | |
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Author | T-Bone |
Difficulty | Beginner |
Version | FS22 |
Date | March 2, 2024 |
Requirements:
- Basic knowledge of using Blender
- Giants i3d Exporter Plugins from GDN
- Giants Editor from GDN
- Track piece with 1 UVset
Information
On this page we will cover common stuff for the two types of crawlers thats possible to implement into Farming Simulator, Rigid and Soft crawlers
There is two possible options to create 3D crawlers in Farming Simulator:
Rigid (steel/metal) & Soft (rubber)
Even if both of them are crawlers they have a bit of a different approuch on the process from making to implementing them into the game.
The Rigid Crawlers contain individual metal/steel pieces which are combined into one mesh on export where as the Soft Crawlers is one continuous length mesh.
Rigid Crawler
There is not really any limit on how much triangles/polys each induvidual piece can have, but approximately somewhere around 350 triangles/poly is a good target. For the LOD somewhere around 70 triangles/polys is a good target
Requirements for motionPath_secondUV_colorMask shader variation is mesh with 2 uv layers, where the first one is used for normal map and UDIM. Second uv layer is used for the specular/vmask texture
Lets begin
After creating multiple track setups manually I found out pretty fast that needed something that would speed up the process a whole lot. Doing it manually took so much time that it wasn't enjoyable anymore. So I decided to make a Blender Addon that will help with this process. I3D Exporter Additionals started as a tiny addon with some simple tools to create a caterpillar track with, but it nows let you automatically do most of the time consuming parts.