Lights from Blender to GE

From North Modding Company
Revision as of 22:27, 25 August 2022 by T-Bone (talk | contribs)

Requirements to follow this tutorial

  • Knowledge of using Blender
  • Giants I3D Exporter Plugins from GDN
  • Giants Editor from GDN

Start information

This tutorial will show you how to add lights in Blender and get them to export correctly to i3d with Giants I3D Exporter.

Let’s begin

Light types

GE Blender
Point Point
Spot Spot
Directional Sun
Note: Area light type in Blender is not supported in GE

Light attributes:

Giants Editor | Blender (Eevee)

Spot light only:

Cone Angle = Spot Shape →  Size

Drop Off = Spot Shape →  Blend (1 = 5 | 0.750 = 3.75 | 0.5 = 2.5 | 0.250 = 1.25 | 0.000 = 0)